

Players move their characters in four directions while navigating through a number of environments ranging from towns to dungeons filled with traps and monsters.

The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.īreath of Fire is a traditional role-playing video game, featuring two-dimensional character sprites and environments presented from a top-down perspective. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time.

Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs by company head of development Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. Initially released in Japan in April 1993, the game was later made available in North America in August 1994 by Square Soft, who handled the title's English localization and promotion. īreath of Fire is a role-playing video game developed by Capcom originally for the Super Nintendo Entertainment System. Yasuaki Fujita, Mari Yamaguchi, Minae Fuji.

Tokuro Fujiwara, Makoto Ikehara, Yoshinori Kawano. Unfortunately, this game is currently available only in this version. Thank you for all of your support throughout the years - CoolROM will continue strong.If you think that the game in your browser doesn't work as it should, try to choose another online emulator from this table. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
